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Home » Monster Hunter Wilds: Complete Gogmazios Artian Weapons Crafting Guide
The Complete Gogmazios Artian Weapons Crafting Guide for Monster Hunter Wilds
Image source: Capcom via Monster Hunter HQ

Monster Hunter Wilds: Complete Gogmazios Artian Weapons Crafting Guide

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By Sidharta F. Rasidi on December 26, 2025 Gaming, Guides, Monster Hunter Wilds, PC, PlayStation, Xbox

Artian and Gogmazios Weapons sit at the very top of Monster Hunter Wilds‘ endgame, and for good reason. While it may look like a simple, RNG-based upgrade path, dabbling on them quickly turns into a deep system built around planning. After all, some of their ‘hidden’ mechanics reward Hunters who understand them rather than those who just roll blindly. Our guide breaks down how Artian and Gogmazios Weapon upgrading actually works.

Unlocking Artian and Gogmazios Weapons

Unlocking Artian and Gogmazios Weapons
Image source: Capcom via Monster Hunter HQ
(Click to expand)
Unlocking Artian and Gogmazios Weapons
Image source: Capcom via Monster Hunter HQ
(Click to expand)

Artian Weapon crafting becomes available after your first encounter with a Tempered monster — Tempered Lala Barina — in the “Wyvern Sparks and Rose Thorns” Chapter 4 Main Mission. Clearing the mission rewards a Damaged Weapon Shard, unlocking Artian Weapons Crafting at the Smithy. From this point, Tempered monsters will also begin to appear in High Rank hunts.

Meanwhile, to unlock Gogma Artian Weapons, you must first complete the “A First Cry” Main Mission and reach HR 100. Afterward, defeat Gogmazios in Extra Mission 7 “Ghosts Pay No Heed to Tomorrow.” Gogmazios can then be farmed through the “Specter of Their Sins” ★9 Event Quest.

How Artian Weapon Crafting Works in Monster Hunter Wilds

How Artian Weapon Crafting Works in Monster Hunter Wilds
Image source: Capcom via Monster Hunter HQ

Visit Gemma at the Smithy > select Forge Artian Weapons > then begin crafting Artian. Each weapon type requires a combination of Artian parts — Blade, Device, Disc, and Tube. However, you cannot mix different Rarity parts, so plan what weapon Rarity you actually want to make.

Parts Rarity DropMonsterBase Stat
Rarity 6Tempered ★5Attack Infusion: 185 Attack, 5% Affinity, 300 Element/Status, Lv2 Deco x3, Blue Sharpness
(Chatacabra, Quematrice, Lala Barina, Congalala, Balahara, Rompopolo, Nerscylla, Hirabami, Yian Kut-ku, Gypceros, Rathian)Affinity Infusion: 180 Attack, 20% Affinity, 300 Element/Status, Lv2 Deco x3, Blue Sharpness
Rarity 7Tempered ★6Attack Infusion: 195 Attack, 5% Affinity, 350 Element/Status, Lv2 Deco x3, White Sharpness
(Doshaguma, G. Doshaguma, Rathalos, G. Rathalos, G. Ebony Odogaron, Xu Wu, G. Fulgur Anjanath, Gravios, Blangonga, Ajarakan)Affinity Infusion: 180 Attack, 20% Affinity, 350 Element/Status, Lv2 Deco x3, White Sharpness
Rarity 8Tempered Apex ★7-8Attack Infusion: 205 Attack, 5% Affinity, 400 Element/Status, Lv3 Deco x3, White Sharpness
(Arkveld, Rey Dau, Uth Duna, Jin Dahaad, Nu Udra, Gore Magala, Mizutsune, Seregios, Lagiacrus)Affinity Infusion: 180 Attack, 20% Affinity, 400 Element/Status, Lv3 Deco x3, White Sharpness

Obviously, Rarity 8 Artian Weapons are what you want to aim for. They offer the best Attack/Affinity, White sharpness, and full Lv3 Decoration flexibility.

Choosing an Element or Status plays a major role in how an Artian Weapon turns out:

  • Using two materials with the same Element or Status will give the weapon that attribute.
  • Using three matching elements grants an Element Infusion, adding +20 or +30 Element depending on the Weapon type.
  • Combining the first two Artian material (Broken Blades, Cracked Discs, Crushed Tubes, etc) with different elements or statuses will result in raw weapons.
  • In addition, every Artian weapon rolls an innate infusion: either Attack Infusion, which grants +5 raw Attack, or Affinity Infusion, which adds +5% Affinity.

Keep in mind that an Artian Weapon’s Element or Status also changes how the weapon actually plays. Gunlance Shelling types, Hunting Horn Melodies, and even Bowgun ammos can shift depending on your chosen attribute:

Gunlance

Element/StatusShelling
Raw, Fire, Ice, SleepNormal
Blast, Paralysis, PoisonWide
Dragon, Thunder, WaterLong

Switch Axe

Element/StatusPhial
RawDragon
Fire, Water, Thunder, Ice, DragonElement
Poison, Paralysis, Sleep, BlastPower

Charge Blade

Element/StatusPhial
Raw, Poison, Paralysis, Sleep, BlastImpact
Fire, Water, Thunder, Ice, DragonElement

Hunting Horn

Element/StatusMelodyEcho Bubble
RawStamina Use Reduced (L), Defense Up (L), All Wind Pressure Negated, Attack/Defense Up (S), Echo Wave (Slash), Offset MelodyAilments/Blight Negated
Fire, Water, Thunder, Ice, DragonElem Attack Boost, Blight Negated, Sonic Waves, Restore Sharpness, Echo Wave, Resounding MelodyAilments/Blight Negated
Poison, Paralysis, Sleep, BlastStatus Attack Up, Divine Protection, All Ailments Negated, Echo Wave, Offset MelodyDefense & Elemental Res Up

Bow

Element/StatusCoating
Raw, Fire, WaterClose-range
Thunder, DragonPower
IcePierce
Poison, ParalysisPierce, Poison/Paralysis
SleepClose-range, Sleep
BlastPower, Blast

Light Bowgun

Element/StatusAmmo (Lv | Capacity)
RawNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4)
Fire, Water, Thunder, IceNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Element (2 | 6)
DragonNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Flaming (2 | 1), Dragon (1 | 1)
PoisonNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Poison (2 | 4), Water (2 | 5)
ParalysisNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Paralysis (2 | 4), Thunder (2 | 5)
SleepNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Sleep (2 | 4), Freeze (2 | 5)
BlastNormal (2 | 2), Pierce (2 | 2), Spread (2 | 3), Tranq (1 | 4), Sticky (2 | 3), Flaming (2 | 5)

Reinforcing Artian Weapons and What The Best Bonus Rolls Are

Reinforcing Artian Weapons and What The Best Bonus Rolls Are
Image source: Capcom via Monster Hunter HQ

Artian Weapons can be reinforced up to Level 5 using Reinforcement Materials, with possible bonuses includes below. Do note that these bonuses are completely random:

  • +5 Attack Boost, up to 5 times max.
  • +5% Affinity Boost, up to 3 times max.
  • +20-80 Element Boost, depends on the weapon.
  • +30 Sharpness Boost, up to 2 times max.
  • Ammo Capacity Boost, Bowguns only.

When it comes to Artian bonus rolls, not all stats are created equal. Despite an opportunity for min-maxxing numbers, some actually matter far more in real hunts than they do on paper.

For the S Tier rolls: Sharpness, as it is basically mandatory. Base Artian sharpness is bad, and running without any Sharpness rolls is asking for trouble. You should treat one Sharpness roll as the minimum, with two Sharpness rolls being ideal. You can substitute it with Protective Polish, but that means more time to sharpen your weapon instead of hunting.

Choosing between Attack versus Element, the right choice depends on the weapon. Elemental weapons should aim for at least two rolls in Element, although an even spread between both is perfectly acceptable. Status weapons generally prefer Attack. Basically, 3 Attack, 1 Element, and 1 Sharpness is a good roll.

Affinity is the lowest priority stat. It provides the weakest damage return per slot and can easily overcap due to skills like Weakness Exploit or Agitator. One is completely fine, but two is pushing it.

Don’t forget that once an Artian Weapon is crafted, it cannot be dismantled back into its original parts! Dismantling only yields Reinforcement Materials — however, crafting an Artian Weapon will not trigger the auto-save system. That means, you can savescum, aka quitting without saving, to get the perfect roll.

Gogma Weapons and Focus Types in Monster Hunter Wilds

Gogma Weapons and Focus Types in Monster Hunter Wilds
Image source: Capcom via Monster Hunter HQ
(Click to expand)
Gogma Weapons and Focus Types in Monster Hunter Wilds
Image source: Capcom via Monster Hunter HQ
(Click to expand)

Unlike Artian Weapon Fragments, Gogma Materials can only be obtained through defeating Gogmazios. Destroying glowing clusters on Gogmazios’s body during the hunt causes it to drop Mutated Armaments, the resource for upgrading Artian into Gogma weapons.

You are guaranteed one Mutated Armament as a quest reward and another for triggering the Convergent Elderbreaker. In addition, up to six more clusters can appear directly on Gogmazios’s body — two always located on its wingarms, while the remaining clusters appear in random positions.

Note that if you fail the quest, all Mutated Armaments will be lost. Any Mutated Armaments you obtained, though, are converted into three different Tarred Devices — Attack, Affinity, and Element/Status. To upgrade an Artian weapon, visit the forge and select Upgrade to Gogma Artian Weapons:

  • Attack Focus: Gives +10 Attack at the cost of −15% Affinity.
  • Affinity Focus: Gives +10% Affinity, but reduces -10 Attack, -20 Element, and converts White sharpness into Blue.
  • Element Focus: Increases +50 Element while reducing -5% Affinity.

Again, just like the base Artian Weapon, choosing a specific Focus will change some weapons’ attributes. These changes will override the Artian Weapon’s type or add ammo. For example, if your Artian Gunlance was Wide, transforming it with Attack Focus will make it into Normal, or Long in the case of Affinity.

WeaponAttack FocusAffinity FocusElement Focus
GunlanceNormal ShellingLong ShellingWide Shelling
Hunting HornAilments/Blight Negated Echo BubbleStamina Regeneration Echo BubbleDefense & Elemental Res Up Echo Bubble
Switch AxePower PhialElement PhialElement Phial
Charge BladeImpact PhialElement PhialElement Phial
BowClose-range CoatingPower CoatingPierce Coating
Light BowgunRecover Ammo, Demon Ammo, Exhaust AmmoSlicing Ammo, Recover Ammo, Exhaust AmmoSlicing Ammo, Demon Ammo, Exhaust Ammo
Heavy BowgunRecover Ammo, Armor Ammo, Exhaust AmmoSlicing Ammo, Recover Ammo, Exhaust AmmoSlicing Ammo, Armor Ammo, Exhaust Ammo

Once the Focus upgrade is applied, the Artian weapon now becomes a Gogma Weapon. It also gains two Group Armor Skills that you can reroll through the ‘Reset Skills‘ tab semi-randomly.

How Gogma Weapon Savescumming Works and The Best Group Armor Skills

Why ‘semi-randomly,’ you asked? Because Gogma Skill rolls are not truly random; instead, they follow predetermined tables based on weapon type and chosen element or status. These tables advance for all weapons whenever you (re)roll, amend, or upgrade a Gogma weapon. As an example, take a look at the table below:

Roll 1Roll 2Roll 3Roll 4
Gogma 1– Lord’s Fury
– Scale Layering
– Omega Resonance
– Lord’s Favor
– Gogmapocalypse
– Ebony Odogaron’s Power
– Lord’s Soul
– Xu Wu’s Vigor
Gogma 2– Zoh Shia’s Pulse
– Imparted Wisdom
– Gravios’s Protection
– Xu Wu’s Vigor
– Zoh Shia’s Pulse
– Scale Layering
– Lord’s Favor
– Lord’s Soul
Gogma 3– Leviathan’s Fury
– Ebony Odogaron’s Power
– Omega Resonance
– Imparted Wisdom
– Scale Layering
– Imparted Wisdom
– Zoh Shia’s Pulse
– Lord’s Soul

That means if you want to get Lord’s Soul for all three Gogma weapons, then you just have to land on the fourth Skill roll. Meanwhile, no matter what you do — savescumming, for example — you’ll always get the second column, and so on. Nothing about this changes unless you advance the global Gogma table yourself.

Because of this, experienced players can preview future rolls and use low-value ‘junk’ weapons to advance bad rolls cheaply by savescumming. Then save Tarred Devices for known high-value outcomes. Obviously, learning how to work or exploit this system can save a massive amount of materials — and time.

While some depend on your sets, these are what the community considers to be the best Group Skills for your Gogma rolls:

  • Lord’s Soul (Gamma armor): Best overall Gogma skill, universally strong.
  • Burst Boost (Ebony Odogaron’s Power): Excellent offensive skill for aggressive playstyles.
  • Scorcher (Rathalos’s Flare): Strong supplemental damage skill.
  • Azure Bolt (Leviathan’s Fury, Lagiacrus): Similar to Scorcher but Thunder.
  • Black Eclipse (Gore Magala’s Tyranny): For Frenzy sets.
  • Second Wind (Fulgur Anjanath’s Will): Great for weapons that consume lots of stamina like Dual Blades and Bow.
  • Powerhouse (Doshaguma’s Might): Shines on Great Sword sets as it can do both Offset and Power Clash.

Quick Gogma Reinforcement Bonus Explanation

The 'Gogma Reinforcement' tab upgrade option
Image source: Capcom via Monster Hunter HQ

If you’ve Reinforced your Artian or Gogma Weapon to Level 5, it unlocks the ‘Gogma Reinforcement‘ tab in the Forge/Upgrade Artian Weapon menu. At this stage, you can reroll the bonuses — strengthening existing bonuses, or completely randomize all five bonus rolls again. Reinforcements are divided into II, III, and EX tiers, with strict limits in place. Unlike the Group Skills, though, Reinforcement Bonuses are completely random.

A Gogma Weapon can actually have a maximum of five EX rolls, but no more than two boosts of the same type and level. On paper, a Gogma Artian with 2x Attack, 2x Element, and 1x Sharpness bonuses can all get boosted to EX. But don’t be surprised if it’s going to take all your Oricalcite stock and much, much more.

Lastly, these are our final advice for both newcomers and veteran Hunters. For newcomers, it’s best to focus on Rarity 8 Artian Weapons and aim for 1-2 Sharpness. This will make hunts comfortable and consistent. Don’t stress about chasing perfect rolls early on as solid weapons will carry you much farther than endless rerolling ever will.

For veterans, tracking roll tables becomes the real endgame — and long-term advantage, letting you plan upgrades instead of relying on luck. Artian and Gogmazios weapons in Monster Hunter Wilds reward foresight, patience, and commitment. When handled well, they become some of the strongest — and most personal — weapons Monster Hunter has to offer yet.

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Sidharta F. Rasidi
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