James Sunderland would struggle in Monster Hunter Wilds. It’s about Palico brunches and smacking things with Longswords, not diving into the Mariana Trench of PTSD. There’s not a ton of crossover between the fog-cloaked lanes of Silent Hill and the sun-kissed savannahs of Wilds, but there’s not zero, either. Thanks to one bug-bodied boogieman, there are moments when Wilds looks as unsettling as the SH 2 remake. I think the technical term for Rompopolo in Monster Hunter Wilds is “yucky.” Its textures and movements? They’re exactly what make monster designs in Wilds so good. Let’s not give James any letters inviting him to Scarlet Forest, though. He’s got enough going on.
Monster Aesthetics in MHW and Silent Hill 2 Remake

A Brute Wyvern that can spray toxins from its tongue and release poison gas from its stinger, Rompopolo gives you good reasons not to touch it. Who would want to is another matter. Rompopolo isn’t that scary or gross when its leering at your from a distance. It’s when you trudge through the muck to face it head on, your Great Sword against its undulating carapace, that the ick arises. Why does a Brute Wyvern look like a sausage link in a black leather glove? Why is it so shiny as it thrashes about in the oil, its mosquito proboscis twitching? Rompopolo is so off-putting in Monster Hunter Wilds that expandable gas sacks aren’t even its worst feature.
Forget the arachnid nightmare of Lala Barina. Set aside Congalala’s furred fury. Rompopolo is nightmare fuel in MHW. Its textures, animations, and audio remind me of the Lying Figures in Silent Hill 2. Twisted and malformed, these creatures appear as patients writhing in agony. Their slithering and squelching? Even scarier. There’s an organic wetness to everything, leaving the in-game tension as raw as an exposed nerve. Monster Hunter Wilds isn’t horror, so it plays Rompopolo as a sinister beast rather than a sickening psychological villain. Still, its movements and appearence hint at a darker double-life.
The Case for Rompopolo’s Yuck

I don’t normally consider stink bug / muscle bro / oil demon a desirable aesthetic, but on Rompopolo it works. It’s a testament to the creativity at Capcom that we’re still getting new monsters this good. Rompopolo isn’t my favorite beastie in Monster Hunter Wilds (Lala Barina, my spidery love), but that’s somehow more impressive.. I love even random monsters in this game enough to gush about them, if repeatedly calling something “yucky” counts as gushing. In the end, it doesn’t matter if a monster is beautiful or hideous. It only matters that it’s memorable, and there’s no forgetting Rompopolo.
This thing is a cross between Cthulhu, a cricket, and an oil drum. If that isn’t good monster design, then I don’t know what is. Rompopolo is a case study in how a monster’s form language, textures, and audio all contribute to a final vibe. While similar techniques might’ve given shape both to this Brute Wyvern and the Lying Figures of Silent Hill, themes led them to very different ends. Maybe if I spent more time dodging Rompopolo’s stinger and less time thinking about Silent Hill monster squishiness I’d live longer. Safe to say this odious, oily bug and I will never know.